![]() ![]() ![]() V-Ray RT will support render elements, and will be available as a viewport renderer inside Maya – although not, apparently, in Max, due to the limitations of its system architecture. Other interesting new features mentioned in the story include support for Vismat materials in the 3ds Max and Maya editions of the software – which should make it easier to migrate materials between the two. New materials, improvements to V-Ray RT and the hair shader ![]() According to, V-Ray 3.0 will introduce a new Max Ray Intensity parameter to minimise artefacts in brute-force renders.Īs an alternative to camera-based raytracing, Chaos Group is also working on vertex merging: a “very robust new GI algorithm that combines bidirectional path tracing and progressive photon mapping”. The V-Ray 3.0 beta rendered the interior test scene above over two and a half times faster than V-Ray 2.4, although the resulting images are still fairly noisy. has posted an interesting story on Chaos Group CTO Vladimir ‘Vlado’ Koylazov’s talk at EUE 2013, covering the new features the company has in development for V-Ray 3.0.Īccording to the story, brute force raytracing has been improved, with the Chaos Group adding support for Intel’s Embree raytracing kernels. ![]() According to ’s report from EUE 2013, the render took 15 minutes 44 seconds in 2.4 5 minutes 55 seconds in 3.0. A scene rendered in V-Ray 2.4 (left) and the V-Ray 3.0 beta (right), using brute force raytracing. ![]()
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